Agent White

"'LIAR!' - Agent White" "'White. Shut up.' - Agent Black"

Agent White is one of the Agents of the One Concern and a boss. He is a man of few words other than a few sudden and loud outbursts. He follows Agent Black almost like a sidekick or as a comic relief role. In addition to his green glasses, White carries two more pairs of glasses at all times--a red pair which he wears around his neck, and a blue pair which he wears on his forehead.

=Official Bio= AGENT WHITE Age 89 - From: Ferrier Shockwood - Likes: Glasses - Favorite color: White

More the sidekick to agent Black than his own man, agent White unrelentingly follows the word of Mother, and knows only to judge those that need to be judged. -Limited Run Iconoclasts Classic Edition manual

=Abilities= As an agent, White has special physical abilities, as well as the ability to absorb Ivory from the ground to heal rapidly. His replaced body part is his eyes, which can shoot super-heated or super-cooled lasers, depending on a pair of special glasses he wears. He also carries a handgun.

=Story=

Robin's Wrench
Agent White always can be found right behind Agent Black, starting all the from the first encounter Robin has with Black in her Home.



The Machine that Needs Keys
The only time he leaves Black's side is when Robin and Mina are trying to turn on the Inti in Isilugar Labs. Black stays behind while White chases down and attacks the fleeing party. (See: ) After pursuing Robin and Mina through the labs for some time, Mina gets an idea to attack Agent White using her Seeds that react to ivory. After Robin stuns White, Mina attacks him while he tries to heal, jabbing the seed into his body. It reacts with the Ivory infused in his body and explodes into a tree, killing White instantly. This is the first time any of the Isi have managed to kill any of the Agents. Agent Black arrives moments later to see the aftermath before fleeing.

=Boss Fight= White must be fled during all but the last phase.

Phase 1
White shoots hot lasers during this phase. He stops shooting and heals himself whenever Robin attacks him. Robin must leave the room through an exit in the top left corner.

There is a message to the left of the door immediately below the Inti. It disappears after the boss fight.

Phase 2
White has no health bar during this phase. Robin must run west through 4 rooms in order to start phase 3.